
This can lead to discovering evidence that players can put toward making the right decisions on the corkboard before actually playing those side missions. The role doesn't change up much, as even perks like "paranoid" don't impact the story, just provide a reason for stat or perk bonuses during gameplay.īesides multiple endings depending on player choice, there are side missions worth exploring. That silent protagonist can have any number of variables in the character-creation process, so the silent part makes sense. The player is still a silent protagonist but serves as a spotlight for some depth and backstory to characters around them that the games don't usually have. When the player partakes in conversations, they're met with RPG-lite dialogue trees that get some interesting answers out of friendlies. But the visuals, especially in the campaign, are really a treat and a case study for what the next generation has to offer in its early stages. It certainly helps that everything is superbly voiced, and the game has gone overboard to get in the individual gun sounds and the specifics of ammunition as it punches through different types of surfaces.Īgain, none of this is unexpected at this point for a Call of Duty game. There's the odd lip-sync here and there, but the eye movement, gestures and mannerisms bring the characters to life. The player's allies are stunningly detailed with some of the best-looking NPCs in a game ever. Think, the visible heat coming from the exhaust on a helicopter as it flies alongside the player's ride or the stunning architecture detail on the ceiling of a KGB building.Īdvancements for the series really shine in the game's campaign mode, where players settle into a safehouse with friendlies and get to wander about taking in the sights and conversations. All of the varied locales look great in their own right, but the little things really add a wow factor to the experience. The devil's in the details, should players take a break from the relentless action to observe.


By now, players know the deal with Call of Duty from a presentation standpoint.īOCW is a visual treat, especially on PC and next-generation systems as it seems to happily use all of the horsepower available to squeak out as much detail as possible.
